Running a cloud solution for web servers, data processing, and storage for medical applications is becoming critical for reliability, speed, and accessibility. As a bonus, the cost-to-performance ratio is usually better with a well-configured cloud cluster.
Below are the titles of seven online courses and/or workshops that are available from Lowther7, LLC Catalog descriptions, learning objectives, and details for each are provided separately following this listing.
Creating Successful Talent Within Your Firm
Available online or by appointment.
Embracing Sustainability in the Workplace
Online only - Instructor-led.
Cyber Security for Small Businesses
Available online or by appointment.
Developing Online Courses
By appointment only - Instructor-led.
Contact us about your workshop questions today; we're happy to help!
The use of games or gamification for learning enhancement is not new in education. During the past few years however, there has been a renewed interest in gamification due largely to the new technologies that has become available. If you Google “gamification” it displays more than 700,000 results. Unfortunately too many people create educational games so that they can demonstration a technology rather than because it is the correct tool to improve or increase knowledge or a competency. Before selecting any delivery tools consider context and learning situation.
Working with several different organizations this past fall I realized the term gamification has very different meanings to different people. So for those of you reading this blog let’s establish a common definition used by Wikipedia. Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self-contributions. Gamification has been studied and applied in several domains, with some of the main purposes being to engage, teach, entertain, measure[, and to improve the perceived ease of use of information systems.”
In the January 2015 issue of Chief Learning Officer is an interview with Jake Orowitz, Head of Wikipedia Library. In the interview Orowitz explains how Wikipedia uses gamification for situational learning to onboard volunteers, sharing the process related to editing material.
There are several interesting business case studies that use Gamification to enhance learning. For Microsoft the situation was to create a bond between the consulting business’ senior managers and to use the opportunity for content delivery and learning, bringing management up to date on the vision, financial results and strategy for the year. A full gamification solution considering context and situations was designed to motivate participation in the event, measuring engagement with the content presented and creating team spirit within the ad-hoc teams formed during the process. As a part of the process the tools to deliver the content were selected using mobile phones and tablets.
Another situation called for improving a course designed for those learning how to specify building materials for the new LEED MR Credit: Building product disclosure and optimization credit, under the Health Product Declaration (HPD) option. A collaborative team between Expedition21Media.com, Lowther7, LLC, and GreenCE was created to meet the challenge. It was determined by the team that a good way to increase learning and have participants better demonstrate competency was to imbed a mini-game in the course at a point after students learned how to specify building materials. To see the results for yourself play the free version of the LEED Materials Credit mini-game!
For the last three decades the popular workshop, the Accounting Game was offered by Educational Discoveries, Inc. and Professional Training International. The situation called for assisting non-CPA’s to understand basic accounting and balance sheet practices. The one day, on-site workshop used a simple lemonade stand business simulation format.
As I stated at the beginning of this blog post, the use of games or gamification for learning is not new to education. One of my first graduate courses was how to create and use games to promote learning, develop skills, and improve competencies. Kevin Werbach and Dan Hunter have written a book entitled, For the Win: How Game Thinking Can Revolutionize Your Business (Wharton Digital Press, 2012).
Through Wharton – University of Pennsylvania and Coursera, Kevin Werbach, offers the free course, Gamification. It is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course teaches the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.
This workshop covers the nuts and bolts of getting your first online course developed and deployed, including:
- components and costs
- evaluating staffing requirements
- structure and design
- course conversion (from live format)
- options for audio and video production
- testing and assessment online
- platforms and server options
- getting feedback
- mastering revision cycles
- licensing and profit projections
You'll leave this live workshop with a complete development plan and timeline for at least one of the courses you'd like to put online. Our experts will walk you through the entire process, helping you make decisions while supplying you with data and how it applies to your situation. Learn about a breadth of approaches and case studies from others in the workshop as they build their course development plans alongside you.
This is an awareness level workshop. We encourage instructors at the practitioner and mastery level with little or no online experience to participate.
This is an instructor led course designed to be delivered either on-site or via web video conference in 4 or 8 hour time frames.
At the end of this workshop you will be able to:
1. Describe the various operational and material components of an online course.
2. Determine which online system features would be incompatible together and which would be appropriate for a given course.
3. Research and evaluate various platforms for online presentation and course management and determine a good fit for your project.
4. Create a course outline action plan specific to your organization, including estimated budgets.
This Workshop is Recommended:
• Customized and available online for small teams.
• For Regional or State association events.
• To support a design firm's internal administrative and instructor training.
• To support a product or service manufacturer's administrative and instructor training.
Minimum of 8 participants required to book this session.
Watch for our annual offering of this workshop on the west coast. Contact us about your workshop questions today; we're happy to help!
Recently I was involved with a team that produced a virtual tour. The primary goal of the free virtual tour was intended to give a international audience a chance to gain knowledge by exploring the space. The depth of knowledge gained directly correlated to the participants involvement of freely selecting from varies features such as embedded videos, audio podcasts and information on building materials and products used throughout the space.
Assuming that knowledge becomes education at the point where the participant actually applies that what they learned, there is at one point in the tour a Google sketch-up feature embedded in the program that can actually be used. But what if, as most do, the participant looks at the feature but does not act. Would the knowledge still be education?
The tour can take between 1 â 1.5 hours depending on how many interactive features the participant selects. A final feature includes a quiz based upon the basic elements of the tour. The quiz follows the guidelines outlined in the standards of the International Learning Unit. It meets the organizationâs credential requirement, other professional organizations education requirements, and even most state licensing boardâs MCE requirements. Only by paying and successfully completing the quiz will âeducationâ credits be awarded? Is that really the only difference between knowledge and education â fees? You be the judge - take the virtual tour, yourself. Stop before the quiz. Is it knowledge or education?
Expedition 21 Media, Inc. values quality lifelong education and learning, especially for professional development. Our staff is experienced in course development, course delivery, and new online technologies for educational communities, credential and certification management, and assessment systems.